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Old Oct 19, 2007, 07:21 AM // 07:21   #121
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Join Date: Feb 2006
Location: North Kryta Province
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Quote:
Originally Posted by Racthoh
I'm not entirely sure what you're getting at. There are currently counters, but no one takes them for obvious reasons. You bring enchantment removal because you know you're going to face enchantments, you bring hex removal even though you may not always fight a hex team they might still have a water ele or dom mesmer. You bring stance removal... well, no, you don't bring stance removal. You bring Wild Blow because criticals on a scythe is lethal, or Wild Throw because it can't be blocked, you bring Wild Strike on your assassin as part of an unblockable chain, in addition to it removing stance. Adding more strictly anti-shout skills, with no secondary effect, isn't going to make anyone consider taking them. The only skill currently like this is Well of Silence, offering degen + shout hate. But it's a well.

The game shouldn't be 'y profession owns you if you don't bring x'.
Did you read my suggestion? I'm talking about changing at least some of the enchantment removal skills, that people take anyway, and adding a secondary effect of removing shouts and chants. I like the idea of potentially a new condition, Deafness, like Lagg mentioned. Perfect idea.

So they cover with a shout - that's perfectly fine. GftE would be a horrible cover shout most of the time, since it is on for about a fraction of a second for anyone who's attacking. Not much of a cover. The only one worth it for a cover would be WY!, which you can only use every 4 seconds max. It also adds a new dimension to strategy when it comes to shouts and chants. If your only argument against this idea is cover shouts, I think it's a great idea - better than what we have now.
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Old Oct 19, 2007, 07:25 AM // 07:25   #122
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Join Date: Apr 2007
Location: Reactive Hexing Sucks
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Originally Posted by SotiCoto
And Chilblains still needs to be fixed back. It was a permanent fixture on my Necro's skillbar before as a readily useful enchant-destroyer... but it has been removed now, due to having become effectively useless for the only thing it was good for (removal of Shadow Form, Obsidian Flesh, Spellbreaker, Vow of Silence, etc). Yes, I would sacrifice being able to run through mobs of Outcasts in the Jade Sea and Grawl in Lornar's Pass just to get Chilblains back the way it was (when it was useful).
I will repeat my suggestion for the PvP thread. Maybe someone listens this time?

Make the spell able to target friend as well as foe. Fixes problem.
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Old Oct 19, 2007, 07:28 AM // 07:28   #123
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Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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Originally Posted by Lagg
I know, Aggressive Refrain still works.

Which is the whole point. It was a sloppy and ineffective nerf.

  • Leadership: completely overpowered Energy-wise and needs a nerf (see many suggestions)
  • Aggressive Refrain: hack job nerf, needs an elegant nerf (see many suggestions)
  • Almost all other Paragon skills: need a buff


In two words: complete rebalance.
Agree much?

Paragon skills arn't that good :\ makes me regret making one.
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